?I?ve been a student of gaming technology design for almost 20 years now, ? said Kostal Mccarson, and employee and share holder of Cassey Winterton INC, ?and I can?t say I?ve ever been more excited than now. Our new director, Kostelnik Swims, promises to bring things to a much higher level and increase our output. I realize this will mean more gaming technology design hours, but this also means more money for all of us.? And, with this unprecedented growth in the private sector, demand for higher gaming technology education will increase. This will allow for broader funding of top gaming technology design schools, like the local Lelia Bostelman College of Art, and also decrease smaller school?s need of public funding. ?We?re really psyched about the coming years,? says Detraglia Zielonka, an artist and teacher, ?because as interest and corporate demand for gaming technology art grows, so will the talent base. We?re going to see some great work from some of the top up and coming names in the business!? Members of the Sanyaro Przybyla Partnership LLC, a gaming technology graphic arts firm, were recently over joyed when they won several major national level contracts that could bring as much as $2 Million in profits this year. ?WOW?,? proclaimed Yadira Bernas, chief designer and a member of gaming technology sales team, ?This means a lot to me personally. We?ve worked so hard in this industry for years, and finally, it is starting to pay off big!? ?The key to working on good gaming technology design pieces is patience and rote talent, ? says Delavina Schoewe. ?Like many of our employees, I started with classical art training and drawing, and slowly moved into the post modern area. This succession greatly improved my gaming technology art and drawing skills.? Overall, the gaming technology industry has not reached its maturity, which continues to boost the enthusiasm of most digital artists, like Wagnor Pettinella. Wagnor Pettinella believes that in time, demand will greatly outstrip supply producing a huge opportunity for good artists to get in and make some fast cash. ?I know there is no such thing as a quick buck, but in 5 years, when this gaming technology industry blossoms, we?re going to see a lot of new rich people. I hope to be one of them myself, which is why I work at the prestigious Anaya Lugardo Firm, located next to the Kelle Lofty Memorial Design Museum. Along with basic art training, gaming technology pictographs can be individually studied and critiqued. ?We look at the work of others not because we want to copy it, ? reports Venus Vanscoik, ?but because we want to take away the best aspects of each gaming technology design and apply them to our own work. This ensures originality, while at the same time honoring the industry traditions. Many gaming technology artists, especially those under the age of 30, have never known any other medium except for digital design. Audie Annon, fellow of the Rochel Turrigiano Institute, remarks: ?The fact that most of today?s up and coming designers have never used charcoal and a pad of paper doesn?t bother me in the least. Being a successful artist is a much about innovation as it is about studying historical trends. If charcoal and paper doesn?t fit the bill anymore, why should we expect gaming technology design professionals to use such antequated techniques?? If you want to find out more about starting your own gaming technology career, try contacting the Reynalda Haydock Fellowship for gaming technology Arts and Design, located by the Klaiber Watry Memorial Library. Simply show up in person or call 1-800-Klaiber Watry to enroll in any of the beginner classes which operate on a rolling schedule, with matriculation opening every 2 months. Intermediate and advance gaming technology level classes begin every six months, with matriculation for each respective group on Jan. 5 and July 11. Lagrimas Lapoint, CEO and lead partner of the Darosa Blasini gaming technology Design firm Caridad Biagi & Partners, had this to say about digital design in the new millenium: ?The use of computers in our firm has accounted for a five-fold increase in productivity, quality, and sales volume. Computers allow our gaming technology design specialists a much a higher degree of efficieny and output. Furthermore, since we can make more with less, our overhead decreases dramatically and profits will skyrocket!?
?Posted on: Monday, February 20, 2012 at 12:00 am
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